SCA

08

 
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SCA'08 Program

[ Sunday, Monday, Tuesday, Wednesday, Keynotes ]

All talks take place in the Robert Emmet lecture theatre, which is located in the Arts Building Conference Centre (see map) directly behind the registration desk.

Sunday, July 6

18:00-20:00     Early Registration
Early registration will take place at the Bank Pub (map). First pint's on us!



Monday, July 7

08:30-09:00     Registration
Registration will take place in the Arts Building.
09:00-09:15     Introduction: Chairs
09:15-10:15     Keynote Talk (Chair: Eugene Fiume)
Nucleus: Toward a Unified Dynamics Solver for Computer Graphics
JOS STAM, Senior Research Scientist, Autodesk, Inc. ...more info.
10:15-10:45     Coffee break
10:45-12:00     Session 1: Fluids I (Chair: Nils Thuerey)
Evolving Sub-Grid Turbulence for Smoke Animation.
Hagit Schechter and Robert Bridson
Low Viscosity Flow Simulations for Animation.
Jeroen Molemaker, Jonathan Cohen, Sanjit Patel, and Junyong Noh
Visual Simulation of Shockwaves
Jason Sewall, Nico Galoppo, Ming Lin and Georgi Tsankov
12:00-12:50     Session 2: Motion Planning (Chair: Michiel van de Panne)
Real-Time Planning for Parameterized Human Motion.
Wanyen Lo and Matthias Zwicker
Composite Agents.
Hengchin Yeh, Sean Curtis, Sachin Patil, Jur van den Berg, Dinesh Manocha and Ming Lin
12:50-14:15     Lunch (no event planned)
14:15-15:30     Session 3: Data-driven Characters I (Chair: Jessica Hodgins)
DrivenShape - a data driven approach for shape deformation.
Tae-Yong Kim and Eugene Vendrovsky
Pose-Space Animation and Transfer of Facial Details.
Bernd Bickel, Mario Botsch, Miguel A. Otaduy, Manuel Lang and Markus Gross
Perceptually Guided Expressive Facial Animation
Zhigang Deng and Xiaohan Ma
15:30-16:00     Coffee break
16:00-17:40     Session 4: Deformable Objects (Chair: Ming Lin)
Meshless Modeling of Deformable Shapes and their Motion.
Bart Adams, Maks Ovsjanikov, Michael Wand, Hans-Peter Seidel and Leonidas Guibas
Fast Adaptive Shape Matching Deformations.
Denis Steinemann, Miguel A. Otaduy and Markus Gross
Two-way Coupling of Rigid and Deformable Bodies.
Tamar Shinar, Craig Schroeder and Ronald Fedkiw
Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM.
Peter Kaufmann, Mario Botsch, Sebastian Martin and Markus Gross
17:50-18:15     Posters Fast Forward
18:15-20:30     Posters Reception
20:30-23:00     Pub Quiz


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Tuesday, July 8


09:00-10:15     Session 5: Data-driven Characters II (Chair: Nancy Pollard)
Motion-Motif Graphs
Philippe Beaudoin, Michiel van de Panne, Pierre Poulin and Stelian Coros.
Achieving Good Connectivity in Motion Graphs
Liming Zhao and Alla Safonova
Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing.
Patrick Coleman, Jacobo Bibliowicz, Karan Singh and Michael Gleicher
10:15-10:45     Coffee break
10:45-12:25     Session 6: Collision and Contact (Chair: Miguel Otaduy)
Globally Coupled Impulse-Based Collision Handling for Cloth Simulation.
Eftychios Sifakis, Sebastian Marino and Joseph Teran
Image-based Collision Detection and Response between Arbitrary Volumetric Objects
Francois Faure, Sebastien Barbier, Jeremie Allard and Florent Falipou
Synthesis of Interactive Hand Manipulation
Karen Liu
Elevation Cable Modelling for Interactive Simulation of Cranes
Ignacio Garcia-Fernandez, Marta Pla-Castells and Rafael J. Martinez-Dura
12:30-14:00     Lunch (no event planned)
14:00-15:00     Keynote talk (Chair: Jerry Tessendorf)
The Meeting of the Minds
MARKUS KURTZ, Manager of Production Operations, Rhythm and Hues Studios. ...more info.
15:00-15:30     Coffee break
15:30-16:30     Town Hall meeting
16:30-18:30     Afternoon Activity
      18:30         Bus pickup for conference dinner.
19:00-23:00     Conference Dinner at Johnnie Fox's Pub


Wednesday, July 9


09:00-09:50     Session 7: Motion Capture (Chair: Alla Safonova)
Puppet Master: Designing Reactive Character Behavior by Demonstration
James E. Young, Takeo Igarashi and Ehud Sharlin
Action Capture with Accelerometers
Ronit Slyper and Jessica Hodgins
09:50-10:15     Coffee break
10:15-11:30     Session 8: Fluids II (Chair: Adam Bargteil)
Interactive Terrain Modeling Using Hydraulic Erosion.
Ondrej Stava, Jaroslav Krivanek, Bedrich Benes and Matt Brisbin
Density Contrast SPH Interfaces.
Barbara Solenthaler and Renato Pajarola
Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids.
Christopher Batty and Robert Bridson
11:30-12:00     Awards & closing session

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Keynotes:

Jos Stam
Senior Research Scientist
Autodesk, Inc.
     Title: Nucleus: Toward a Unified Dynamics Solver for Computer Graphics
     Abstract:
In this talk I will present some research I have done over the past few years in developing a unified dynamics solver for computer graphics. Currently many solvers are specialized for a given phenomenon such as fluid flow, cloth, rigid bodies, hair, etc. Having these different solvers interact is sometimes problematic. We propose to model all matter as a linked particle system having the topology of a simplicial complex. The dynamical complex evolves due to external forces like gravity and constraints such as collisions and internal deformation energies. We use a solution scheme that iteratively updates the velocities to achieve all constraints. Key to the stability of our system is to interleave the solve for the different constraints. The talk will cover the main ideas and ingredients of our solver and will be accompanied with live demonstrations.
     Biography:
Jos Stam was born in the Netherlands and educated in Geneva, Switzerland, where he received dual Bachelor degrees in computer science and pure mathematics. In 1989, Stam moved to Toronto where he completed his Masters and Ph.D. degrees in computer science. After that he pursued postdoctoral studies as a ERCIM fellow at INRIA in France and at VTT in Finland. In 1997 Stam joined the Alias Seattle office as a researcher and stayed there until 2003 to relocate to Alias' main office in Toronto. Stam is now employed with Autodesk as a Senior Research Scientist as part of Autodesk's acquisition of Alias in 2006. Stam's research spans several areas of computer graphics: natural phenomena, physics-based simulation, rendering and surface modeling, especially subdivision surfaces. He has published papers in all of these areas in journals and at conferences, most notably at the annual SIGGRAPH conference. In 2005 Stam was awarded one of the most prestigeous awards in computer graphics: the SIGGRAPH Computer Graphics Achievement Award. Stam also won two Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences: in 2005 for his work on Subdivision Surfaces and in 2007 for his work on fluid dynamics. He was also featured in a January 2008 Wired magazine article.
 
Markus Kurtz
Manager of Production Operations
Rhythm and Hues Studios
     Title: The Meeting of the Minds
     Abstract:
Working in production presents many different challenges for software engineers and production artists. Both groups are absolutely necessary for the successful completion of the work, but it feels that sometimes they just talk a different language. This presentation will shed light on the differences, the circumstances and the goals of both sides and tries to explain why it is the way it is.
     Biography:
My educational background is a masters in fine arts from the university of arts and industrial design, Linz, Austria. I grew up, studied and worked there, before getting the chance to move to Los Angeles in 1997. I was hired by Digital Domain as a FX artist for "Titanic". There I worked on multiple movies and commercials, and over the years moved up to a CG supervisor position (Titanic, How the Grinch stole Christmas, Lord of the Rings, The Time Machine, Star Trek Nemesis, The Italian Job, Stealth). In 2005, after 8+ years it was time for a change and I moved on to Rhythm and Hues. Here I worked as CG Supervisor on "Superman Return" and then as digital supervisor on "Happy Feet". In January 2007 I was given the opportunity to take on my current position, manager of production operations. In this role, my primary duty is to make sure that all our work flows through the facility as efficiently as possible. It's about spotting possible shortcomings early enough and helping to define new solutions. And in doing that, I dedicate a lot of time to facilitate dialog and communication between the different productions teams on the one side, and the technology groups on the other side.
 
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